Alberta university uses online technology to take lessons way out of the classroom
Canadian Press (2009) 'Alberta university uses online technology to take lessons way out of the classroom' Canadian Press, Feb 18
Athabasca University in Alberta, Canada...
Online symposium on New Media and Learning (NMC)
Call for Proposals
NMC Symposium on New Media and Learning
March 24-26, 2009, via the Internet
Proposals for presentations for the NMC Symposium on New Media and...
Game-based e-learning
Game-based e-learning has reached a new level – this could be one conclusion drawn from this year’s Online Educa Berlin (2008). Looked at as...
Tools for creating virtual spaces
Managed by Natasha Boskic
3D Virtual Worlds
PROJECT WONDERLAND - toolkit for Building 3D Virtual Worlds
PANDA – for 3D models
RPG MAKER - RPG maker for Windows!
Google...
Conferences and events on virtual worlds and games
Managed by Natasha Boskic
2008
Future Play - The International Conference on the Future of Game Design and Technology – Toronto (Canada) 3-5 November 2008
Montreal International...
Blogs on virtual worlds and games
Bates, T. (2018) How serious should we be about serious games in online learning? Online Learning and Distance Education Resources, May 27
This post provides a...
Websites and forums on virtual worlds and virtual reality
Originally created by Natasha Boskic
Kurt Squire’s Homepage:
Journals, articles or reports on virtual worlds, virtual reality, and augmented reality
Natasha relaxing in Second Life
This section on virtual worlds was originally created by:
Natasha Boskic,
Faculty of Education,
The University of British Columbia
Email: natasha.boskic@ubc.ca
http://www.eplt.educ.ubc.ca
Journals
Journal of Virtual Worlds...
Books on educational games (annotated)
Originally created by Natasha Boskic
Bateman, C., & Boon, R. (2006). 21st century game design. Hingham, Mass.: Charles River Media, Inc.
This book is a result...
Demystifying the affordances of different gaming genres
Frazer, A., Argles, D., and Wills, G. (2008) 'Demystifying the affordances of different gaming genres' in Whitton, N., and McPherson, M. (Eds) Rethinking the...