Saturday, April 26, 2025
Online Learning and Distance Education Resources — Moderated by Tony Bates, Research Associate, Contact North | Contact Nord
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Why Canada needs five new digital learning universities

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Following the results from the recent national survey of online learning and distance education in Canadian universities and colleges, and also my work for...

New web site now live

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You can see that with the help of MARSWorks Ltd and Contact North, my web site now has a new design. The old one...

Update on the 2018 national survey of online learning

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The return of questionnaires for the 2018 national survey of online learning and distance education in Canadian universities and colleges is now closed. The...

Welcome back and some news

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Welcome back to all those who have been away on vacation and are just returning or have already returned to work. Here's what I...

Update on my web site re-design

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Not very interesting, I'm afraid, but I have made some changes to the structure of my web site prior to a new graphics design,...

Notice: website under redesign

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This web site is now more than 10 years old, and the design has not changed over this period. In the meantime, there have...

Why is innovation in teaching in HE so difficult? 4. Integrating online and distance...

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This is the fourth and final post in this series. The previous three were: 1. The accreditation agencies? 2. Legacy systems 3. Learning management...

Why is innovation in teaching in higher education so difficult? 3. Learning management systems

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Reasons for using a Learning Management System I pointed out in my previous post that the LMS is a legacy system that can inhibit innovation...

Why is innovation in teaching in higher education so difficult? 2. Legacy systems

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  In my first post in this series, I looked at the role of accreditation agencies in blocking innovation. I suggested that while they may...

How serious should we be about serious games in online learning?

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In the 2017 national survey of online learning in post-secondary education, and indeed in the Pockets of Innovation project, serious games were hardly mentioned...