From Natasha Boskic
Whitton, N. (2009) Gaming innovations of the decade playthinklearn, December 31
The end of the year is always a time for summarizing and recapitulations of all the achievements, changes and mistakes we have made during those 365 days. Nicola Whitton, a Research Fellow at the Education and Social Research Institute at Manchester Metropolitan University published in her blog her thoughts about how gaming has changed, but not only in the past year, but in the past decade. She lists five major places where the changes have occurred: interaction, casual games, mobile, location-sensitive and augmented reality games, ARG (Alternate Reality Games) and MMORPG (Massively Multiplayer Online Role-Playing Games). http://playthinklearn.net/
The information presented is top notch. I’ve been doing some research on the topic and this post answered several questions.